Re: A82: Keys


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Re: A82: Keys




In a message dated 1/31/99 12:10:24 PM Eastern Standard Time,
pieleric@etu.utc.fr writes:

> Hello
>  Has someone never got trouble by exiting a game when he just wanted to
>  pause it?
>  That's why I propose to make a reference file where every programer - that
>  wants to make his program the more useful as possible for the user - could
>  find wich function to associate with which key.
>  So give your opinion of something like that:
>  To move : the arrows   (easy)
>  
>  The first action key : 2nd
>  The second action key : ALPHA
>  The third action key : Y= (like in Squarez)
>  The forth action key : XTO
>  
>  The option keys: Y= WINDOW ZOOM TRACE GRAPH (in reference of the function
>   keys of the TI85 and TI86, some games use that : LD2, DStar)
>  
>  To pause : MODE or DEL ?
>  To quit : CLEAR or MODE ?
>  To save : DEL or STO> ?
>  
>  Moreover some other keys could assume other functions : ENTER, ON, PRGM,
>  MATH...
>  
>  Eric Piel

This is a good idea, but the problem is that different types of games are
controlled differently and cannot be fit to a single standard of key
arrangements

~Adamman


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