Re: A82: Multiple fonts in TxtView?


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Re: A82: Multiple fonts in TxtView?




I think it would be more of a hassle to load font files onto your calc, but maybe I could do that. It would be a nice feature, but I really doubt that anyone besides me will make custom fonts for TxtView. Even if someone did want to make a custom font, all they have to do is edit the 4x6font.inc file and then recompile. Right now the font size is fixed at 4x6 pixels, so it's pretty hard to make small, big, or bold fonts that are actually readable. Someone could make a cursive font, but who would want to use that? I suppose if someone wanted to make a game that used 4x6 sprites, then they could use my routines with their own custom font file that contained their sprites, but that wouldn't be very efficient.

--

On Tue, 31 Aug 1999 14:15:07   Larry G Currie wrote:
>Hmmm....  I'd like to pick from two fonts, BUT, lets think modular. How
>about having each font in it's own file that we can chose/chose not to
>put on the calculator?  Then, others could also make fonts for it.  Small
>fonts, big fonts, bold...  If not, I'd prefer the 2K version with two
>fonts.
>
>~Larry C


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