Re: A82: SpriteClip v3.0!!


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Re: A82: SpriteClip v3.0!!




>I finally finished SpriteClip v3.0 today.  There was a nasty glitch 
in there
>but I managed to fix it.
>
>This was a very fun project, as I kept finding newer and newer ways 
to plot
>the 8x8 sprite.
>This final routine runs at a flat 2199 clocks with 8x8 sprites (Jeff 
thought
>it would never get below 2300 but I proved him wrong :P) which is 182 
clocks
>faster than the old one; though it is the same size (177 bytes).
>
>I also have ideas about including the AND/XOR sprite routine and the 
XOR
>only sprite routine in CrASH2 (like CrGRBCopy is in there right 
now)...  I
>think it's a good idea because it would greatly save space, as each 
program
>wouldn't need the space-costly sprite routines.  I would like to hear
>opinions on this...
>
>Thanks for reading!

   If you were to include a sprite routine with the shell, choose the 
XOR only one, and leave out the AND/XOR because I doubt many people 
will use that variation.

  How about making a standard masking variation of SprClp? That would 
be very useful.
    Sam

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