Re: A82: Hays Games


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Re: A82: Hays Games




  I should add that in Hay's reply to my reply that they said that if 
I had his games removed, then he would hack ticalc.org and remove 
mine. Idiot...




>From: "Sam Heald" <evil_sam@hotmail.com>
>Reply-To: assembly-82@lists.ticalc.org
>To: assembly-82@lists.ticalc.org
>Subject: A82: Hays Games
>Date: Wed, 07 Apr 1999 19:16:09 PDT
>
>
>...post leaves topic...now
>
>  This probably more a topic for A83, but since I'm no longer 
>subscribed to that list(and nothing is going on this one...)
>
>   What's the deal with Hays Games? They seem to feel it is their 
>right to steal other people's programs as their own (Today example: 
>Tetris Gold). Not only are the programs nearly identical but certain 
>bugs and mysterious size increases have also been added.
>
>   I went to their web page 
>(www.geocities.com/SiliconValley/Hub/4273/index.html)
>
>  I emailed them inquiring about their thefts and they replied:
>
>>
>>Now Sam, must you be so harsh?  What Hays Games Co. is trying to do 
>>is benefit the TiCommunity by releasing many games, and sometimes we 
>>have to go the extra mile to do it.  Besides, these are all little 
1-
>>5k Basic, Free, Calculator programs.  Let's talk about copying for a 
>>bit.  You have copied all your life, you wouldn't even know english 
>>with out copying your parents.  At Hays, we belive in quantity over 
>>quality.  Besides, you are a NOBODY in the TiCommunity.  Hays Games 
>>Co. has become powerful over the past year, we even got rid of Bill 
>>Nagel from the Ti83 front, so watch out who your dealing with.
>>
>>Mike Smith
>>Hays Games Co.
>>
>
>  I'm not even going to bother commenting on the above.
>
>   It appears in their PUDs that they have every desire to continue 
>this practice. I also couldn't help, but notice their "interview" 
with 
>Bryan, in which he implies that they have been doing this for some 
>time. If he was still running the archives, no way sh*t like Tetris 
>Gold would get posted (also the source code archive wouldn't be 
>horribly out of date, but...). Kirk is doing a good job on the whole 
>though with program updating seemingly just as prompt as before.
>
>
>...Post gets back on topic....now
>
>
>   So how about some people start making some levels for PJ? I threw 
>those MakeSome levels together in less than an hour, so it's really 
>not that tough. As soons as I get a little more time, I'll convert 
>those 83/85 levels over.
>    Sam
>
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