Re: A82: 3D Game Opinion


[Prev][Next][Index][Thread]

Re: A82: 3D Game Opinion




it sounds like you might as well use ray-casting if you are going to
do that.  IMHO, if you make a full 3-D game, you would want to show
off all of it's 3D capabilities.

-mike pearce

On Thu, 17 Sep 1998 01:07:09 -0400, you wrote:

>
>For anyone that's confused, I believe Adamman was going to freeze the
>_vertical_ movement of the center, not the horizontal.  Movement will be
>like that in Wolfenstein 3D.  The only big difference between this game and
>Wolf3D, as I understand it, is the use of non-orthogonal walls.
>
>Adamman- If the game is getting too slow, go ahead and remove the vertical
>movement.  It doesn't sound like it's really important to the game, if
>everything's the same height.  Just comment out the source, instead of
>deleting it.  But I assume you know that, so I'll shut up.  :)
>
>				-Chris "Weasel" Edwards
>


References: