Re: A82: dumb cursor


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Re: A82: dumb cursor




Uh, nevermind already. I'll just use 23 columns instead of 24 :(


On Sun, 10 May 1998 22:56:14 EDT ADAMMAN106 <ADAMMAN106@aol.com> writes:
>
>Make a big, tall sprite that you display once!
>
>~Adamman
>
>In a message dated 98-05-10 22:48:24 EDT, you write:
>
>> 'Cuz I'd have to make 30+ sprites just for that last dumb column.
>>  
>>  
>>  On Sun, 10 May 1998 16:41:17 EDT ADAMMAN106 <ADAMMAN106@aol.com> 
>writes:
>>  >
>>  >why why why?  What's wrong with sprites?  Sprites are your 
>friends!
>>  >
>>  >~Adamman
>>  >
>>  >In a message dated 98-05-09 22:46:56 EDT, you write:
>>  >
>>  >> NO! Bad idea!
>>  >>  
>>  >>  
>>  >>  On Sat, 9 May 1998 19:04:51 EDT ADAMMAN106 <ADAMMAN106@aol.com> 
>
>>  >writes:
>>  >>  >
>>  >>  >yes, draw it as a sprite!
>>  >>  >
>>  >>  >~Adamman
>>  >>  >
>>  >>  >In a message dated 98-05-09 18:47:14 EDT, you write:
>>  >>  >
>>  >>  >> Yeah, that's what I thought too, but since this IS asm, 
>isn't 
>>  >there 
>>  >>  >a way
>>  >>  >>  around that?
>>  >>  >>  
>>  >>  >>  
>>  >>  >>  On Sat, 09 May 1998 21:55:06 +0200 David Eriksson/2GooD 
>>  >Productions
>>  >>  >>  <david@2goodsoft.com> writes:
>>  >>  >>  >
>>  >>  >>  >At 13:58 1998-05-09 -0400, you wrote:
>>  >>  >>  >>
>>  >>  >>  >>Ha ha Thomas. I am talking about asm. Try to use 
>M_CHARPUT at 
>>  >the 
>>  >>  >
>>  >>  >>  >very
>>  >>  >>  >>edge of the screen and you'll see. No character will be 
>>  >>  >displayed,
>>  >>  >>  >>although I think the graph cursor is still updated 
>>  >afterwards.
>>  >>  >>  >
>>  >>  >>  >That's true, it has occurred for me too. I think the very 
>last 
>>  >
>>  >>  >pixel 
>>  >>  >>  >column is reserved for the busy 'animation' and that's 
>why.
>>  >>  >>  >
>>  >>  >>  >
>>  >>  >>  >
>>  >>  >>  >
>>  >>  >>  >Sincerely,
>>  >>  >>  >                     -/- David Eriksson -/-
>>  >>  >>  >
>>  >>  >>  >2 G o o D   P r o d u c t i o n s  ->  
>>  >http://www.2goodsoft.com/
>>  >>  >>  >
>>  >>  >>  
>>  >>  >>  
>>  >>  
>>  
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>>  
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