Re: A82: Orzunoid tidbits (not really, it's more like the RPG thingy)


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Re: A82: Orzunoid tidbits (not really, it's more like the RPG thingy)





On Fri, 1 May 1998, Greg Milewski wrote:

> 
> 
> On Fri, 1 May 1998 18:26:20 -0400 (EDT) Goemon <ejsmithj@voyager.net>
> writes:
> >
> <snip>
> >
> >You try to sound like a wise man, but fall very short. Why? I haven't 
> 
> as do you.
> 
> >been
> >able to make a TI game with QB or C, so how can anyone else? We use 
> 
> why not? if you know what it's doing, and similar routines that can be
> used, and expand the screen, you can make it for the pc/mac.
>
I wasn't referring to porting, etc. Look, Justin had serious trouble
programming Joltima over to the calc simply because he wrote it in
grandaddy computer C. Sure, it was a processor port, but nobody wrote a C
compiler for the TI - so he was screwed into basically starting over on
many parts of his game.
> >ASM,
> >baby, the language of people who like speed. I'll give you this - ASM 
> >is
> >similar to C. In fact, C is based on ASM
> 
> mostly every language that compiles to an exe or com file is based on
> MACHINE LANGUAGE, which asm DIRECTLY translates to.
> 
> example:
> .org 0
> 	.db "test this",0
> 	call MY_ASS	;; .db $CD,14,0
> 	ret		;; .db $C9
> MY_ASS:
> 	ret		;; .db $C9
>
Pascal, ADA, etc. But NOT basic. 
> 
> 
> > (and in a way, the TI ASM is 
> >MUCH
> >closer to C).
> 
> NOT AT ALL!!! if you believe that ROM_CALL() is similar to a C function,
> it's just a call to the rom... sort of like a bios call in the PC (
> Rom_Call(DISP_GRAPH) == int 010h functions )
>
Not in that sense, but in numerous other senses. 
> >
> >Man, you MUST be new to the TI scene. Lemme also guess that you are a 
> >grad
> >of the QBasic scene.
> 
> most people are.  don't knock qbasic.
> 
I'm a grad of the QBasic scene too, but I graduated in '94, when the stuff
was already rotting.
> >
> >>-Rob
> >>ICQ:9188921 "No Sol to kill"   
> >>e-mail1:rc_ware@hotmail.com
> >>e-mail2:rc_ware@yahoo.com
> >>e-mail3:rc_ware@geocities.com                                         
> >        
> >>webpage:http://www.geocities.com/SiliconValley/Haven/4049/index.html  
> >         
> >                                           
> >BTW, do yourself a favor and read the ASH/CrASH documentation 
> >sometime. I
> >read your webpage and it does sound like you're a bonafide programmer. 
> >You
> >just need to learn a little bit more about 82 ASM.
> >
> 
> ok then, but you must brush up on system programming.
> 
> -Greg
> 
Of course I do.. I can do the basics in DJGPP (GOD's compiler), but I need
to brush up in many respects.
> 
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> 


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