Re: A82: Life


[Prev][Next][Index][Thread]

Re: A82: Life




i will look further into the matter... when I get home... i can't access
any Java-capable computers until i'm home.... i also want to find out who
made the ti85 version, because i'll either mail you the source & you can
prot it yourself (great capabilities...  draw on the graph screen, and
then you can run life on the contents... very good verison...)

as for yours, it's a great version, but I believe that there's something
wrong with the coding... also, why is it that the game is bloated?  are
your routines built in, or did you enhance the game in any way?

-Greg


On Mon, 23 Mar 1998, Bryan Catanzaro wrote:

> 
> If you visit this address and put in the pattern that you showed into
> his java applet (i don't even know who he is), it does exactly the same
> thing as mine.  It would be strange to make the same bug twice in 2
> different languages...
> 
> http://www.student.uwa.edu.au/~kameleon/GameOfLife2.html
> 
> - Bryan Catanzaro
> 
> 
> 
> L0rdG0aT, Lord of sodomy and of darkness wrote:
> > 
> > ok, i have a little thing to put up to the author of this game...
> > 
> > great game, except one thing... the virus thingy doesn't work!! (example:)
> > 
> > xx xx xx xx xx
> > xx xx xx xx xx
> > 
> > xx xx xx xx xx
> > xx xx xx xx xx
> > 
> > xx xx xx xx xx
> > xx xx xx xx xx
> >      0
> > xx xx xx xx xx
> > xx xx xx xx xx
> > 
> > xx xx xx xx xx
> > xx xx xx xx xx
> > 
> > now, that life scheme will NOT change (the x's). if i put another one,
> > near the center (denoted by 0), it'd kill off everything...  but in this
> > version, it stays the same.  your algorithim, (how does one spell that
> > word?  i'm having an argument about it) is, um, not the real LIFE one.
> > it'd kill everything.
> > 
> > -Greg
> > 
> > On Mon, 23 Mar 1998, Greg Milewski wrote:
> > 
> > >
> > > oh, really? my version of juno (or maybe the list server) xlates it to
> > > uue and puts it into the message. (version 1.49)
> > >
> > > as for the game, i was wondering when someone would make it...
> > >
> > > -Greg
> > >
> > >         "You know, it's at times like this when I'm trapped in a Vogon
> > > airlock with a man from Betelgeuse and about to die of asphyxiation in
> > > deep space that I really wish I'd listened to what my mother told me when
> > > I was young!"
> > >         "Why, what did she tell you?"
> > >         "I don't know, I didn't listen."
> > >                 -- Douglas Adams, "The Hitchhiker's Guide to the Galaxy"
> > >
> > > On Mon, 23 Mar 1998 06:24:46 EST kouri@juno.com (Kouri Rosenberg) writes:
> > > > Um, why don't you post it at ticalc or something. I can't get
> > > >attached
> > > >files thru Juno.
> > > >
> > > >On Mon, 23 Mar 1998 02:07:40 -0700 Bryan Catanzaro
> > > ><natrium@cs.byu.edu>
> > > >writes:
> > > >>
> > > >>I wrote the classic life simulation for ASH... here it is in case
> > > >>anyone
> > > >>is interested.
> > > >>
> > > >>
> > > ><snip>
> > > >_____________________________________________________________________
> > > >You don't need to buy Internet access to use free Internet e-mail. Get
> > > >completely free e-mail from Juno at http://www.juno.com Or call Juno
> > > >at (800) 654-JUNO [654-5866]
> > >
> > > _____________________________________________________________________
> > > You don't need to buy Internet access to use free Internet e-mail.
> > > Get completely free e-mail from Juno at http://www.juno.com
> > > Or call Juno at (800) 654-JUNO [654-5866]
> > >
> 


Follow-Ups: References: