Re: A82: Question


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Re: A82: Question




the thing that you must do because of the dilemma that you face is to
either:

a)  leave out the graphic
b)  reposition EVERYTHING
c) shrink EVERYTHING.

that's the disadvantage of porting to a 768 screen.... such programs
usually have to be redesigned.

if you want a compatible #, then use this:

# / 16 .... the 16 is the num of bytes across the screen
Ans * 12 ... the 12 = the 12 byte screen.

a suitable # would be 721 or 722. (721.5 exactly.)

hope that helped.

-Greg

        "You know, it's at times like this when I'm trapped in a Vogon
airlock with a man from Betelgeuse and about to die of asphyxiation in
deep space that I really wish I'd listened to what my mother told me when
I was young!"
        "Why, what did she tell you?"
        "I don't know, I didn't listen."
                -- Douglas Adams, "The Hitchhiker's Guide to the Galaxy"

On Sat, 21 Mar 1998 13:44:39 -0500 "A. El-Helw"
<ahmedre@worldnet.att.net> writes:
>
>Hello Everyone,	
>	I have a question.. what would the equivelent of VIDEO_MEM+962 
>be in 82..
>i know VIDEO_MEM = GRAPH_MEM... but I also know you cant do +962, 
>because
>your graphmem is simply 768 vs 1024 on 85/6...  If it would help any, 
>the
>original was:
>ld bc,144
>ld de,VIDEO_MEM+962...
>
>the new value for bc = 108..
>so anyoen have any ideas of what the + number after GRAPH_MEM would 
>be?
>								-Ahmed
>Ahmed El-Helw
>ahmedre@worldnet.att.net
>http://asm86.home.ml.org
>http://asm8x.home.ml.org
>Ahmed_ on IRC
>ICQ UIN: 3350394
>

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