Re: A82: Question
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Re: A82: Question
the thing that you must do because of the dilemma that you face is to
either:
a) leave out the graphic
b) reposition EVERYTHING
c) shrink EVERYTHING.
that's the disadvantage of porting to a 768 screen.... such programs
usually have to be redesigned.
if you want a compatible #, then use this:
# / 16 .... the 16 is the num of bytes across the screen
Ans * 12 ... the 12 = the 12 byte screen.
a suitable # would be 721 or 722. (721.5 exactly.)
hope that helped.
-Greg
"You know, it's at times like this when I'm trapped in a Vogon
airlock with a man from Betelgeuse and about to die of asphyxiation in
deep space that I really wish I'd listened to what my mother told me when
I was young!"
"Why, what did she tell you?"
"I don't know, I didn't listen."
-- Douglas Adams, "The Hitchhiker's Guide to the Galaxy"
On Sat, 21 Mar 1998 13:44:39 -0500 "A. El-Helw"
<ahmedre@worldnet.att.net> writes:
>
>Hello Everyone,
> I have a question.. what would the equivelent of VIDEO_MEM+962
>be in 82..
>i know VIDEO_MEM = GRAPH_MEM... but I also know you cant do +962,
>because
>your graphmem is simply 768 vs 1024 on 85/6... If it would help any,
>the
>original was:
>ld bc,144
>ld de,VIDEO_MEM+962...
>
>the new value for bc = 108..
>so anyoen have any ideas of what the + number after GRAPH_MEM would
>be?
> -Ahmed
>Ahmed El-Helw
>ahmedre@worldnet.att.net
>http://asm86.home.ml.org
>http://asm8x.home.ml.org
>Ahmed_ on IRC
>ICQ UIN: 3350394
>
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