Re: A82: STORE_KEY ???? why?


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Re: A82: STORE_KEY ???? why?




KEY_HAND uses GET_KEY to read the current key pressed, then it looks up
what value to return in a table (based on whether 2nd and/or alpha has
been pressed). Therefore if STORE_KEY works with GET_KEY it works with
KEY_HAND too. In Ash STORE_KEY is actually used with KEY_HAND and it works
fine.

Dines
-----Original Message-----
From: ADAMMAN106 <ADAMMAN106@aol.com>
To: assembly-82@lists.ticalc.org <assembly-82@lists.ticalc.org>
Date: 18. marts 1998 03:09
Subject: Re: A82: STORE_KEY ???? why?


>
>In a message dated 98-03-17 19:10:15 EST, you write:
>
>> I bet all of you have noticed STORE_KEY in the Ti82.h file. So, why 
>>  would I want to use it? What does it do? And why hasn't it ever been 
>>  used so far? Isn't it like the opposite of GET_KEY or something?
>>  ~Ilya
>
>I tried to use it in SameGame as a "Teacher Key" function but it only
works on
>GET_KEY, and not KEY_HAND
>also, if you wanted a game demo when the user has been idle for a while,
you
>could use store_key (if you used get_key)
>
>~Adamman
>

_______________________________________

Dines Justesen
Email: dines@post1.com or
       c958362@student.dtu.dk
WWW  : http://www.gbar.dtu.dk/~c958362/
_______________________________________