A82: Re: PlainJump?


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A82: Re: PlainJump?




Hey, Sorry, but I am 90% completed a port :)  So, it should be out before
Friday, I HOPE!  If i can get these 2 or 3 bugs fixed.
                                                                            
        -Ahmed

-----Original Message-----
From: Greg Milewski <l0rdg0at@juno.com>
To: assembly-82@lists.ticalc.org <assembly-82@lists.ticalc.org>
Date: Tuesday, July 07, 1998 6:04 PM
Subject: A82: PlainJump?


>
>hmm... i must be suffering summer laziness, but it's a mix of things...
>read on, people.
>
>porting is so... tedious.  i sit at my computer, staring at the screen,
>or sometimes sheets i printed out, and all i see is other people's
>programs.  there's no fun in that.  sure, people like it when you convert
>a game to a platform that never had it before, but plainjump doesn't seem
>to have that much popularity, as opposed to tetris or sqrxz.
>
>i'm working on a program of my own, for the ti85. it MAY be ported to the
>82 as well, which is easier because it's MY code, and i know exactly what
>the hell i'm thinking (most of the time).
>
>for those of you who are 85-less, you can use randy gluvna's ti8xemu
>because i'm working on addvar8x, which will allow all of you to emulate
>any calc, as long as you have a rom (gee, i wonder where one would get
>one of those...)
>
>IF YOU WANT PJ TO CONTINUE, REPLY!!  if i see people's interest in it, i
>will continue.
>
>ah. yes, about the 85 game... just a few things, it is a port of a pc
>program made in 1985, which tested a programmer's ai-coding skills
>(artificial intelligence, for those of you who don't know). if made for
>the 82, it will be for ash3.1 ONLY.  i need those abilities, especially
>if i am reading from up to 4 support files.
>
>-Greg
>
>EMAIL: l0rdg0at@juno.com; lordgoat@somethingorother.com;
>l0rdg0at@hotmail.com; milewskg@stuy.edu
>ICQ: 9437474     AOL IM: l0rdg0at42
>WEB: http://lordgoat.dyn.ml.org/    *or*  http://tiroms.home.ml.org
>
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