Re: A82: Porting (85)


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Re: A82: Porting (85)




please do that...  when i first played it, i was wondering why there was
8 jacks, but then i realized it was a "T".  The two look too similar when
shrinking the cards w/ +/-. i understand your dilemma (f--- spelling),
and i would appreciate the card change.


On Sun, 25 Jan 1998 20:00:36 GMT mgp4007@omega.uta.edu (Michael Pearce)
writes:
>
>
>The extra white space on the outside of the cards was *not* put there
>for looks.  It was put there because the game uses an alligned sprite
>routine.  in the original version, all of the cards fell on a byte
>border in the video mem, so i wouldn't have to use a complex sprite
>routine.  In the 82 version, i modified the sprite routine a bit where
>it accepts a card with an x position divisible by 4 instead of 8 since
>it was impossible to use sprites 16 pixels wide.  BTW, the largest a
>card could be on the 82 is 13 pixels wide.  if it is 14 pixels, it
>will not fit (14 * 7 = 98 > 96).  right now the sprites are 12 pixels
>wide.  i could easily change the card gfx where there is no white
>space between any of the cards.  i could then easily change the
>infamous "T" (which i don't like either) to:
>.db %001010111
>.db %001010101
>.db %001010101
>.db %001010101
>.db %001010111
>       ^ ^ ^
>       | | +---- the 0
>       | |
>       | +------ the 1
>       |
>       +-------- the left border of card (will be right next to the
>border of the card to the right of it)
>
>
>-mike pearce
>mgp4007@omega.uta.edu
>

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