Re: A82: SQRXZ 82


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Re: A82: SQRXZ 82




At 07:28 PM 1/20/98 -0800, you wrote:
>
>Thomas J. Hruska,
>	How is Sqrxz 82 coming?

Sorry for the late reply.  I have actually been able to program SQRXZ this
week because of a low homework load.  I think that after I work two more
major bugs/problems out of the heart of the A.I. engine, I will be able to
test it and possibly have a small demo (not interactive) to show off.
Don't be impressed by it's speed though as I might only be able to crank
out 5-7 frames/sec (I am looking at the clock cycles eaten by the
animations and it looks like about 3000 clock cycles for one enemy to
animate).  BTW, how large is SQRXZ for the TI-86 calc?  Just wondering
because my version is about 8K (2K is reserved space for the databases, 5K
for the level, and only 1K is actual code).


                 Thomas J. Hruska -- thruska@tir.com
Shining Light Productions -- "Meeting the needs of fellow programmers"
         http://www.geocities.com/SiliconValley/Heights/8504
                    http://shinelight.home.ml.org

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