Re: A82: New 3d game...


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Re: A82: New 3d game...




The real problem in converted basic 3-d to asm 3-d is floating point crap,
you gotta make everything fixed point at 65536 or less, unless the OPx's and
ROM floating point isn't that slow, but I heard it is..........

>
>Im working on a Duke 3D for TI82 BASIC.  As soon as I learn ASM, i might be
>able to convert it, or if some1 wants to do it for me.  Im far from being
>done..but have got some ideas to make it big! with very minimal storage
>necessary.
>
>
>At 04:15 PM 2/16/98 -0500, you wrote:
>>
>>Hi all,
>>
>>    I just wanted to know if anyone else reading this list is currently
>>developing a 3d corridor shooter (Wolf, DooM, ect...). I was thinking of
>>starting one, after Zetris 1.2 gets done, but didn't want to spend a month
>>on it, only for the same thing to be released by someone else. If someone
>>can get their hands on some Dadlus (or whatever it's called) source code,
>>some of the porters on the list might be able to port that. Any replies
are
>>appreciated.
>>
>>-- Cory R. Crooks
>>badman@velocity.net
>>http://www.velocity.net/~badman - Badman's Webspace
>>
>>
>>
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