Re: A82: Projects


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Re: A82: Projects




>>    I know I am doing a lot of talking for someone using someone 
else's 
>>  computer and someone currently without a calc, but I have 6 huge 
>>  blisters on my hands from that Nike golf camp so I took the weekend 
off 
>>  from golf. In its place, I have been doing a little coding with help 
of 
>>  CalcEm. I now have the PJ level editor fully working. 
>>    Which brings me to my subject, should I port Andreas Ess's new 
game 
>>  Picross to the 82? Or is it not worth diverting time away from PJ? 
I'll 
>>  port it if people want it, but I have to wait till AE fixes an 
extremely 
>>  nasty bug I just told him about.
>>    Its time to prioritize. Should I continue working on Orzunoid v6.0 
and 
>>  Jezzball v1.7 even though it would mean starting over? 
>>    BTW, I'm releasing a new Orzunoid v6.0 beta tonight. Its been 
laying 
>>  around for awhile. It has the speed changer and some other 
improvement I 
>>  forgot about.
>
>One game I WOULD like to see is that Balloons game that he made.  I'm 
not sure
>that he released the source though
>
>~Adamman
>

   I was going to port Balloon after Plain Jump because both use similar 
external level routines(I haven't figured them out yet, though).
  Sam

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