A82: Re: Game ideas


[Prev][Next][Index][Thread]

A82: Re: Game ideas





-----Original Message-----
From: Kouri Rosenberg <kouri@juno.com>
To: assembly-82@lists.ticalc.org <assembly-82@lists.ticalc.org>
Date: Friday, August 07, 1998 4:31 AM
Subject: A82: Game ideas


>
>Just in case someone's trying to think of a project to do,
>here are a few games I'd like to see on the calc:
>
>1) A Double Dragon/Final Fight type game (link play would
>   be a huge plus).
>2) A flying, shoot-em-up game like Raiden (with power-ups,
>   scrolling background, etc).
>3) Another side-scrolling action game like Kung Fu (old
>   school atari and nintendo game) or Sonic the Hedgehog!
>4) Strategy game like Lemmings or Load Runner.
>5) Racing games such as Excite Bike (with level editor!) or
>   Road Blaster.
>
>Porting is nice, but we are in need of new games, I feel.
>Does anyone have any other ideas?
>
I like some of those ideas, but I think that we need a fighting game.

More classics, like Battlezone, Arkanoid (I know that Oruznoid is styled
like it, but the power-ups are different enough to give it a completely
different feel, along with the enemies), Klax (puzzle game, if you don't
know what that is I'll tell you), Galaga, Mario Bros. (two players would be
a HUGE plus), and Joust (ditto) would be cool, too (you're talking to the
guy who lives for classic games). Link play could be added to existing
classic games for two-player battles.

BTW, weren't you mentioning working on a Duke-Nukem game before? I haven't
been around a while, and am just now getting back into the funk of things.
>_____________________________________________________________________
>You don't need to buy Internet access to use free Internet e-mail.
>Get completely free e-mail from Juno at http://www.juno.com
>Or call Juno at (800) 654-JUNO [654-5866]
>


Follow-Ups: