Re: A82: Font help again


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Re: A82: Font help again




In a message dated 98-04-27 23:22:57 EDT, you write:

> Good lord I was giving everyone the wrong idea all along. Stupid! Stupid!
>  <smack> <smack> Alright, maybe if I tell you what I'm trying to do then
>  you can help me out (there goes my "ooh, secret" project, but oh well).
>  I'm doing my own port of the classic game Rogue. If you don't know what
>  that is, that's okay. Your character is represented on the screen by a
>  theta (you might want to see this in a non-true-type font):
>  
>   .
>  . .
>  ...	<--- a "." represents a pixel
>  . .
>   .
>  
>  The various enemies you will encounter are represented by the capital
>  letters A-Z. Other items and do-dads will also be 3x5 "letters." For
>  example, a staircase will be represented by a ">" sign. The area you have
>  to move around in is a grid of 8 rows @ 6 pixels ea. by 23 columns @ 4
>  pixels ea. Basically what I wanted was an M_CHARPUT routine that would
>  use the 7 modified characters + some additional ones (weapons, armor,
>  food, etc.) instead of the normal letters. I know this is not what I said
>  before; I must have been out of my mind or something. Well, can you help
>  me with this? Muchas gracias!

don't use letters, use sprites!  only use letters if you're writing a BASIC
game!  It's also much easier that way.

~Adamman


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