A82: Re: (& "addvar")


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A82: Re: (& "addvar")




Randy isn't coming out with an Addvar8x, or so he didn't seem to want to..
I asked SCaBBy if he would make one for the other calcs, but he said there
was no point, because he didn't know enough about the Ram of those calcs..
besides, he said he doesn't have them, so it doesn't matter to him to
finish it, and Randy is too lazy :)  No offense :P
							-Ahmed

At 09:49 PM 4/13/98 -0400, you wrote:
>
>you mean to tell me it was more than changing a "call" to a "ROM_CALL"? 
>i find that hard to believe... (for the lasers)
>
>hey, my routine did work in the first place.... it's not my fault that
>you test for the secret in TWO places (during gameplay and during "press
>enter...")
>
>2 powerups?  did you add the one that i thought was cheap, or one that
>you made up?
>
>releasing orzunoid on earth day.... somehow, with the storyline of
>galaxian, i'd think a galaxian release would be better...
>
>AUTOFIRE CAN WORK!!  (not that i'm a fan of it...) here's how...
>	remap the keys (again)
>	there are -5- keys that repeat naturally on the ti8x, and those
>are up, down, left, right, AND "DEL"
>	if you change the cannon key to del, it will repeat naturally,
>requiring the least amount of work...
>just my thoughts on the matter...
>
>
>SO... when's Randy Gluvna going to come out with "addvar8x"? (even though
>it's "scabby"'s prog) it could help me out... i use the link port too
>frequently anyway...
>
>-Greg
>
>On Mon, 13 Apr 1998 15:37:20 PDT "Evil Sam" <evil_sam@hotmail.com>
>writes:
>>
>>
>>   Galaxian v3.0 is officially done. I finally got the lasers display 
>>to 
>>work correctly(actually Dines got it to work). The new version is 
>>attached to the email(just Galaxan2.82p)
>>   Other news....
>> Pacman '98 has been delayed till June 14, 1998. I simply don't have 
>>time now that I'm on the school golf team(ha-ha). In the little spare 
>>time I have, I have been aggressively working on Orzunoid. Greg got 
>>his 
>>routine to work so now you have to work for the level skip. I have 
>>made 
>>the levels harder. I'm adding 2 new powerups(Not kidding). And some 
>>other stuff. Release date: April 22, 1998
>>  Sam
>>    
>>
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>
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>
Ahmed El-Helw
ahmedre@worldnet.att.net
http://home.att.net/~ahmedre
ICQ: 3350394


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