Re: A82: Crashes!!!!!


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Re: A82: Crashes!!!!!



In a message dated 97-10-06 18:29:58 EDT, you write:

> >I, being one of the few people with a link at my school decided to 
>  >release ASH onto the general public today. Needless to say by the
>  >end of the first period, 3 people had crashed their calcs and by
>  >the end of the second, everybody who I gave a copy had crashed their 
>  >calcs at least once. We need a shell, like zshell, that is virtually 
>  >uncrashable. 
>  
>  I don't think you can be sure it's a problem with the shell.  It
>  could very well be the result of bugs in the games.
>  
>  >Some of these people crashed their calcs just running the programs 
>  >without running ash, others did it while doing their physics or math 
>  >analysis. One friend divided 8/7 and her calc turned off. That is >kind 
>  of weird. Anyway, we need a shell that is user friendly, I mean
>  >a shell that is idiot proof. Either the programs should run
>  >without using the shell, or that it should be impossible to access 
>  >them outside the shell. When the shell is exited, all the buffers 
>  >should be cleared and it should be hard as hell to fuck the calc up 
>  >with a faulty program.
>  
>  Preventing a faulty program from crashing the calculator is
>  virtually impossible.  If it writes garbage all over RAM, there's
>  nothing the shell can do about it.  Clearing buffers would always
>  be good, if you know where the are and what defaults to load
>  into them...
>  
>  >I did release some questionable games, like space invaders (I am not
>  >sure if it is the right version), tetris (which hasn't been thorougly 
>  >beta tested), Same Game (which still in its delevomental stages, 
>  >although is probably very safe), and the pong game I wrote (which is 
>  >reasonably simple, yet there is countless oppurtunity to crash your 
>  >calc in asm). The breakout type game that I released also hasn't been 
>  >thoroughly tested with the 82.
>  
>  Since I first got Ash 3.0, I only know of one crash.  It occured
>  after I was playing Zetris 1.0, Spaze Invaders 1.1, and Same Game.  I'm 
>  not really sure which program was at fault.  I gave it to two
>  people at my school who had those 3 games as well as my own
>  game (Orzunoid), and after 2 school days of intense playing,
>  neither has crashed the calculator.  I am aware of (but unfortunately
>  I cannot fix) some problems with Orzunoid, but I don't believe
>  that it will crash the calculator.

Would these problems with Orzunoid have to do with garbage all over Y2?
I think I've narrowed that problem down to either Zetris or Orzunoid, but now
I'm being suspitious of MY game (SameGame).
I'll do further testing eventually

~Adamman