Re: A82: 6x6 sprite routine


[Prev][Next][Index][Thread]

Re: A82: 6x6 sprite routine



In a message dated 97-11-30 12:26:21 EST, you write:

> For my next game I need a sprite routine that can display 6x6 sprites 
>  since that is what all the sprites will be in my game. I need 6x6 cause 
>  then I can display more on one screen.  What sprite routines are there 
>  that I can use? Can the Putsprite/SPRXOR routines be changed easily to 
>  only handle 6x6 sprites?  I know what your thinking, can't he just use 
>  8x8 sprites and leave the sides blank?? Well, no, because when I need to 
>  display a 6x6 sprite at the far right edge it will be off the screen and 
>  then CRASH!!  So what are my options?  And I don't think I want to use 
>  NASRWARP because of two reasons: #1 I don't know if it works with Ash 
>  #2 I think the coordinates it uses are backwards, I mean 0,0 is not in 
>  the upper left corner, I think it is in the lower left.  So Dines and 
>  Thomas, are your sprite routines easy to use to display 6x6??

PutSprite will do *UP TO* 8*X sprites, so 6x6 is not a problem.  I think most
sprite routines will do 6x6's

~Adamman