Re: A82: Hmm


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Re: A82: Hmm




Just this... DJGPP/Allegro/NASM... and the internet tutorials... all you
need....

-- Badman

-----Original Message-----
From: Thomas J. Hruska <thruska@tir.com>
To: assembly-82@lists.ticalc.org <assembly-82@lists.ticalc.org>
Date: Tuesday, December 16, 1997 9:37 PM
Subject: Re: A82: Hmm


>
>At 09:41 PM 12/16/97 -0500, you wrote:
>>
>>I use Borland C++ v4.52 and use FastGraph Lite.  I have also used
><snip>
>>BTW:  I used MIDPAK/DIGPAK for my sound.
>
>I tried out MidPak and DigPak, but they really stink.  Search for a utility
>called Scream Tracker 3.0 on the internet.  Epic MegaGames uses this
>exclusively for their games.  It produces music and sound effects 50 times
>better than anything you can make and play back from MidPak and DigPak.
>There is also a little known FTP site on the internet called x2ftp at
><ftp://x2ftp.oulu.fi/pub/msdos/programming/00Main.html> which I use quite
>often to get things.  This site is a massive hand-picked programming
>archive (no longer updated...bummer).
>
>>>I would like to know what other people are
>>>using for
>>>PC development.
>
>I use Borland's Turbo C/C++ 3.0 for DOS.  Cheap piece of junk I bought for
>$80.  However, it works for my purposes, so I really don't care, except
>they said it came with TASM but it really didn't.
>
>>>David Phillips
>>>Electrum Software
>>>esdavid@aol.com
>
>>>P.S.  If anyone would like to write a game (PC) with me, >I would be
>>>very
>>>interested.
>
>Would be fun...would also be my first REAL game for the PC next to a crappy
>huge 1MB game called CystQuest which really reeked.  Still have it for
>those who want to see what I mean.  I was attempting to cross QuickBasic, a
>compiled PCX viewer and sound player (using drivers for VOC files) (both
>were external programs).  Don't ask why, I just was.  Oh, I remember why.
>The sounds were allocated into memory using DOS allocation methods and the
>PCX pictures were allocated using farmalloc().  So, I just decided to
>program in my home language of QuickBasic (hadn't switched totally over to
>C yet) and use two external programs.  Idea stunk, end of discussion.  If
>anyone wants the program...I didn't do the graphics (a friend of mine at
>school did them in Windows Paintbrush which I converted to PCX) which adds
>to the size and crappiness of the game.
>
>
>                 Thomas J. Hruska -- thruska@tir.com
>Shining Light Productions -- "Meeting the needs of fellow programmers"
>         http://www.geocities.com/SiliconValley/Heights/8504
>                    http://shinelight.home.ml.org
>
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