Re: A82: Dying Eyes demo for ASH 3.0 releas


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Re: A82: Dying Eyes demo for ASH 3.0 releas



At 06:55 PM 12/7/97 -0600, you wrote:
>
>        hallo...you can get a demo of Dying Eyes for ASH at my page...
>            www.geocities.com/tokyo/4981/deadeyes.htm
>    It's not much, due to the restraints, but it does include the 
>scrolling map system and everything. Its worth seeing, much better than 
>the little oshell battle demo. I hope Dines has heard the woes of the 
>14k ordeal. When ash 4.0 comes out, i really hope it supports programs 
>greater than 14k. =]
>                                            ~Kurai

Here is a temporary solution if you want to use it.  Write two programs and
have one program create a (PROGRAM_ADDR) and then search for the checksum
(first 10-20 bytes) of Dying Eyes and then jump to it.  Or you could search
for Dying Eyes and then relocate it using the method I've previously
suggested.  These are temporary work-around ideas that I've come up with.
These methods will allow you to have the program be larger than 13.5K.


                 Thomas J. Hruska -- thruska@tir.com
Shining Light Productions -- "Meeting the needs of fellow programmers"
         http://www.geocities.com/SiliconValley/Heights/8504
                    http://shinelight.home.ml.org

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