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Orzunoid v7.0
Posted by Nick on 8 February 2000, 03:23 GMT

Werd.
That's right, folks. Werd.
With that out of the way, I apologize for the lack of news recently. I've been living it up at the almost toxically luxurious Palmer House downtown for the past five days/four nights while attending the MUNUC conference. During this time, I didn't even load the front page of ticalc.org! During this time I went through at least sixty-three instances of massive withdrawal; but now that I'm getting (slowly) back into the swing of things, news items should be churned out in the classic Disabato style (aka as irregular and sporadic as possible).

Now that you've heard this week's update on my personal life, here's some actual CALCULATOR STUFF! *gasp*
Sam Heald, calculator God and member of The Void Productions, has updated Orzunoid to v7.0 for what seems like every calculator on the face of this green Earth. New features: external levels(!), an on-calc level editor, increased speed, a decrease in the size of the program, and a version for the delicious Ion shell.
Download Orzunoid v7.0 for the 82 (Ash), the 83 (AShell83 and Ion), and the 83 Plus (Ion).
Download OrzEdit v1.0, the external level editor, for the 82 (Ash), the 83 (AShell83 and Ion), and the 83 Plus (Ion).

 


The comments below are written by ticalc.org visitors. Their views are not necessarily those of ticalc.org, and ticalc.org takes no responsibility for their content.


Re: Orzunoid v7.0
James abba shalaka Rubingh  Account Info
(Web Page)

yow! this is kick ass

i guess we know the 83/82/83+ game of the month ....

     8 February 2000, 03:31 GMT

Re: Orzunoid v7.0
TaiGuy  Account Info

What in the world is Orzunoid, I've never heard of it before. Is it cool?

     8 February 2000, 03:48 GMT

Re: Re: Orzunoid v7.0
Sam Heald  Account Info
(Web Page)

Orzunoid was originally written on the TI-85 by Patrick Davidson. The basic gameplay is that of an Arkanoid/Breakout clone. You move your paddle left to right to bounce the ball and break the blocks. When you destroy a block, random powerups for your paddle randomly drop. These little guys make Orzunoid one of the most fully featured breakout clones for the TI calculators. Here's a basic run down:
Expand = Double your paddles sides
Lasers = Shoot bullets from the sides of your paddle
Catch = Catch the ball on your paddle, and release it at any position.
BrickThru = The ball passes through the bricks instead of bouncing off of them.
Guard = A 2-Hit barrier prevents the ball from crashing.
100 point = Gain 100 points
Extra Life = Gain an extra life.
Multiball! = The ball splits into three different balls!

So yes, Orzunoid is cool.

Btw, just to ammend the news article a bit, I am not a calculator GOD. Patrick Davidson, the original author of Orzunoid, is a calculator GOD. He's also the one who taught me and got me interested in TI programming.

     8 February 2000, 04:05 GMT

Re: Re: Re: Orzunoid v7.0
Nick Disabato  Account Info
(Web Page)

We'll compromise. Both of you are Gods.

<waynes_world>
WE'RE NOT WORTHY
WE'RE NOT WORTHY
WE SUCK!
</waynes_world>

<c+h>A good compromise leaves everybody mad.</c+h>

--BlueCalx

     8 February 2000, 04:19 GMT


Re: Re: Re: Orzunoid v7.0
Sam Heald  Account Info
(Web Page)

On the subject of power-ups, one of the upgrades that was made to Orzunoid v7.0 was the equalization of power-up probabilities(if that makes any sense at all, probably not). In previous versions, I decided that, in the interest of game difficulty, the cooler power-ups like the lasers or multiball should occur less frequently than the bad ones (100 point, 50 point, catch, brickthru). Now, you have just as much a chance of drawing a 100 pointer than you would lasers. This combined with increased speed creates a little bit more of a fun, arcade-like gameplay IMHO.

SHAMELESS SITE PLUG: Please go visit the Void Webpage (void.calc.org) and check back often. Derrick and I are currently revamping the site, and we would really like some feedback on it. From now on, we are going to be posting daily updates. Next weekend is going to be huge for the Void (hint, hint). No, we're not going to be releasing Zelda. You'll have to wait and see.

     8 February 2000, 04:22 GMT


Re: Re: Orzunoid v7.0
Nick Disabato  Account Info
(Web Page)

It's like Arkanoid or Breakout. Bounce the ball to get rid of the little brick thingies.
It's good. Play it. Now.

--BlueCalx

     8 February 2000, 04:06 GMT

Re: Orzunoid v7.0
WarHawk376  Account Info
(Web Page)

Hey the game is great! Have you all noticed that when you do not whine at the programmers, that they do nice things Like Sam and Derrick did? Do ethier of them Own an 83+.....nope, but they took there time to release a very nice program w/lvleditor for the 82/82/83+ community.

BTW: The new site looks good!

WarHawk
--http://www.tigalaxy.com--

     8 February 2000, 04:23 GMT


Re: Re: Orzunoid v7.0
Sam Heald  Account Info
(Web Page)

Your site looks nice, too. Very professional. The two shade green palette and the overall design is good. The only major flaw is that Void Productions isn't listed as a popular site link ;)

     8 February 2000, 04:41 GMT


Re: Re: Re: Orzunoid v7.0
George Smith  Account Info

OFF TOPIC STUFF>
Man, this sucks, I can't see tigalaxy.com's site. Apparently it doesn't like Linux + Netscape Nav. 4.7 :(

Maybe you guys should check out www.w3.org to see how to fix your HTML.

Thanks.

ON TOPIC STUFF>
Whoa, Orzunoid 7. Cool, I haven't seen a larger version number on any "TI Program/Game." You guys must have all the bugs out by now...

George

     8 February 2000, 10:39 GMT

Re: Re: Re: Re: Orzunoid v7.0
Nick Disabato  Account Info
(Web Page)

One of these days I'll release one of my TI-BASIC math programs as version 17.0, and it'll get on the top downloads list for no less than seventy-three weeks in a row.

*silence*
*cough*

--BlueCalx

     8 February 2000, 17:01 GMT


Re: Re: Re: Re: Orzunoid v7.0
WarHawk376  Account Info
(Web Page)

Oh no not this again! I thought we fixed the netscape problem! O well Ill see what we can do. And The VOID will be on our links now

WarHawk

     8 February 2000, 20:41 GMT

How bout 86?
usaar33  Account Info

When will 7.0 be ported to the 86. I know I can use YAS, but I'm sick of using an additional 5k of ram :)

     8 February 2000, 05:27 GMT


Re: How bout 86?
Ciaran McCreesh  Account Info
(Web Page)

Do it yourself. Quit asking for ports. You should get out more. You should try to have a civilised conversation with that Etec (or whatever) guy.

     9 February 2000, 20:26 GMT

Re: Re: How bout 86?
Etec  Account Info
(Web Page)

I agree, one thing some people should ask for instead of asking for ports is asking for a teacher. I'll probly learn asm this summer, when I'm not so busy.

     9 February 2000, 23:29 GMT


Re: Re: Re: How bout 86?
Alapanamo  Account Info

Please don't take offense to my comment and don't take it too seriously either...

Here's an idea for your first assembly game: "The Adventures of 83 Man...Episode 1: Quest for Supremecy." It's a side-scroller, maybe in grayscale to show off the power possible in an 83...it's also available for the 83 Plus. In it, you select your character, a walking TI-83 (Plus) with a snappy attitude. Stomp on enemy TI-85's, 86's, 89's, 92 (Plus)'s, higher calc braggarts, and 83 flamers to literally crush your opposition in your quest to become the most popular calculator around. Power-ups: Collect batteries to keep your calc powered up, collect ASM games to increase your calc's popularity meter, and collect ION modules and Flash Upgrades to expand your calc's usability. Secret bonuses: score an extra 1000 points if you find the legendary 82/83 SOS emulators. The end boss: look out! Almost every other calc has combined forces to create the menacing TI-85868992 PlusPlus+! TIP: Destroy their link ports, and you destroy the calc. In the end, you can prove that the 83 (Plus) is the most user-friendly calc, is not just for newbies, is not "crappy", and best of all, has the greatest menu system! Level editor included.

..::Whatever::..

     10 February 2000, 01:24 GMT

Re: Re: Re: Re: How bout 86?
Sam Heald  Account Info
(Web Page)

I can't tell if you're pro-83(+) or anti-83(+), but let me finish your "story":

The cocky TI-83+ looms over the fallen "superior" calculators, cackling at its own magnificence. Meanwhile, the lowly TI-82, whose existence the 83+ paid little heed, crept behind the gloating calculator.
"Would you like to play a nice game of Dying Eyes?" said the 82.
"I can't," said the 83+.
"Oh, how about a game of Joltima or FFX4?"
"No."
"Zelda?"
"Shut up."
Smack!
The 83+ slammed against the ground, shattering it's improved display.

     10 February 2000, 02:05 GMT

Re: Re: Re: Re: Re: How bout 86?
Jason Kovacs  Account Info
(Web Page)

Thats funny, hehe... =)

Jason_K

     10 February 2000, 06:28 GMT


Re: Re: Re: Re: Re: How bout 86?
Etec  Account Info
(Web Page)

Thats pretty funny if it wern't for the fact that this comment gives gamebeggers that say the 83+ sucks the upper edge. Of course let me finish.

The injured 83+ gets up and drives a link cable right through the z80 processer of the 82 killing it, the 83+ then goes to its creaters (ti) and gets a new screen. TI also upgrades the 83+ to basecode 2 "Now I ready to fight the evil calculators", said the 83+, the 83+ then teams up with its family member, the 83 and gathers up a gang of 83+s and 83s and struts down the street, until they meet the hp gang, they then fight driving link cables, graph links, etc. through the hearts of the evil hps. The ti was able to shatter the infered on some of the hps rendering them helpless. The 83/83+ gang then start up ION running the teacher virus, the hps think they won until the ti gang jumps up knocking the batteries out of the hps and wins. All the ti's go to radioshack an purchase 4 rechargable AAA batteries for everyone, celebrating in their victory. THE END, or is it

It would be interesting to see how long this string goes continuing the story.

     15 February 2000, 23:47 GMT

Re: Re: Re: Re: How bout 86?
Etec  Account Info
(Web Page)

I don't know what you mean by whatever but it isn't true it has the best menu system since other calcs have the same one and the fact that others have better looking menus.

     15 February 2000, 23:36 GMT


Re: Re: Re: Re: How bout 86?
Etec  Account Info
(Web Page)

I don't know what you mean by whatever but it isn't true it has the best menu system since other calcs have the same one and the fact that others have better looking menus. The subject of that game is strange but could be used.

     15 February 2000, 23:37 GMT


Re: Re: How bout 86?
Sam Heald  Account Info
(Web Page)

The posting guidelines are very clear about "no flames" and "no port requests." Shame on you both. That being said, you're both a couple of geniuses because Orzunoid has been availible on the TI-86 since September of '97. Somebody (Jonah Cohen, I think) even wrote a level editor for it. Furthermore, if you really wanted to prove your high IQ's, you could download the superior TI-85 version which has grayscale and other cool add-on external levels and run it with an emulator.

As for the comment about emulation, use it. Emulation is one of the greatest features on a TI-86. 5K required for YAS is only slightly more than 5% of your total availible RAM, and it's a very small price to pay in order to play cool 85-only games like Dying Eyes, Deadalus, McMik, etc. Not too mention all of the TI-82 games, many of which do not have an 86 counterpart. Now with ion86, you can play some 83/83+ games, too (I say some because none of mine work as far as I know)

     10 February 2000, 01:37 GMT

Re: Re: Re: How bout 86?
usaar33  Account Info

i wasn't asking for I port. I suspect Pat D. is already working on it, thus pointless for me too... I'm only asking when it will be done..
as for emulation, MC milk doesn't run under yas...
orzonoid 7.0 isn't perfect either
and the orzonoid for 86 is at ver. 3.x, thus missing many features (larger sets, grayscale, etc...)

     10 February 2000, 03:48 GMT


Re: Re: Re: Re: How bout 86?
Harper Maddox  Account Info
(Web Page)

the game works.. right?
quit whining.

i hate it when people that continually ask for port requests, especially when the game is readily available to them. if Danny Program Author actually game a damn about your calculator he would have made the original for it. Ports waste danny program authors time, when he could be using it to do something productive, like creating a new game. Leave the ports up to someone like danny program porter, who lacks the creativity or knowhow to create the original program.

     11 February 2000, 19:47 GMT


Re: Re: Re: How bout 86?
Ciaran McCreesh  Account Info
(Web Page)

That wasn't a flame. It was helpful advice. If I was flaming him I would be really abusive...

Dying Eyes is very good - it beats Slayer (smirk) any day. Shame about the (lack of) compression.

Worship Bob the Fish. He has revealed the supreme truth to us.

Ciaran McCreesh

     10 February 2000, 19:30 GMT


Re: Re: Re: Re: How bout 86?
elcobbola  Account Info
(Web Page)

Whats wrong with Slayer???

back on track: kudos to VOID, good game...

     13 February 2000, 18:55 GMT

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