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Adamman Releases Defiance v0.1 Beta
Posted by Nick on 23 January 2000, 05:26 GMT

Defiance v0.1 BetaFirst off, sorry for the lack of many news items this week. It's been finals week for me, Phil and Eric, and as a result things have been rather hectic in our real lives. :)

With that aside, here's some rather exciting news on the TI-82 front. Adamman has been working on a first-person shooter called Defiance v0.1 Beta. This program looks like it has a lot of promise, but it is a demo version so don't expect anything mindblowing. Nonetheless, the idea is great, and it runs incredibly smooth. Defiance can run on either Ash or CrASH. You can view Defiance's homepage here.

 


The comments below are written by ticalc.org visitors. Their views are not necessarily those of ticalc.org, and ticalc.org takes no responsibility for their content.


Re: Adamman Releases Defiance v0.1 Beta
James abba shalaka Rubingh  Account Info
(Web Page)

This is pretty cool! I thoguht it was going to be grayscale...

     23 January 2000, 05:36 GMT


Re: Re: Adamman Releases Defiance v0.1 Beta
Doug Torrance  Account Info
(Web Page)

In the docs, Adamman said he plans to put greyscale in the final version. Previous attempts at greyscale on the 82 have pretty flickery, but hopefully he can figure something out.

Defiance is amazing!

     23 January 2000, 05:49 GMT

Re: Adamman Releases Defiance v0.1 Beta
Greg Myers  Account Info
(Web Page)

Looks like a cool game.

     23 January 2000, 05:38 GMT

Porting
Adamman  Account Info
(Web Page)

I'd just like to get this out before people start commenting:
I have an 86, and I will probably try to port it myself to this calculator. For other calculators, you can email me with requests to port it AFTER the final version is released.
Thank you,

~Adamman

     23 January 2000, 05:50 GMT


He he - fatal mistake!
Ciaran McCreesh  Account Info
(Web Page)

Hmm, never say that you're going to do something until you've already done it :) You'll recieve a ton of email about it now.

Go ahead and do it anyway.

Ciaran McCreesh
ti86 assembly tutorial - link above!

     23 January 2000, 19:02 GMT

Re: Adamman Releases Defiance v0.1 Beta
~Dan_C  Account Info
(Web Page)

Just a question with the game(or demo, it doesn't really matter here):

I know that it claims a 3D engine, but since I can't clearly find out if the game works this way---Is the movement smoot like a Doom game or is it based more like the BASIC versions of Doom where you take one slow step at a time. In other words, if I hold down the up button, will the walls scroll by at the speed which I am moving, or will I see them move by chunk by chunk? If the former, than I must commend the programmer on something I thought was impossible with the lower calcs.

Dan C

didn't I see an earlier post for this game (that it was in progress) last year?

     23 January 2000, 19:15 GMT

Re: Re: Adamman Releases Defiance v0.1 Beta
Owen Evans  Account Info

Take a look at the homepage, it's got a cool animated screenshot. It seems like a cross between wolfenstein and doom (closer to wolf at the moment but with support for non-right angle walls). Now for the full doom effect, it needs sound, music, support for quasi-3d movement, and other stuff.

Anyway, I'm surprised that this doesn't seem to be any less smooth than daedalus on the 85 -- and it's more complicated to boot (but without grayscale, I guess)

     23 January 2000, 19:40 GMT


Re: Re: Adamman Releases Defiance v0.1 Beta
Adamman  Account Info
(Web Page)

>> didn't I see an earlier post for this game (that it was in progress) last year? <<

Yeah, there were actually two posts, one announcing the development (sometime in october or november I think) and one with screenshots (I believe January)

~Adamman

     24 January 2000, 00:17 GMT

Re: Adamman Releases Defiance v0.1 Beta
Alapanamo  Account Info

I think this is, to quote Martha Stewart, "a very good thing." First of all, Adamman has considerably renewed life in the TI-82 area...now all you 82 owners actually have something to look forward to! Second, this could end up being one of the most impressive calculator games of all time...I'm impressed that Adamman is attempting to do so much with a game on such a low calc model - namely GRAYSCALE! (never underestimate the power of an 82!) Finally, I think porting to the 86 is a very good idea...I'm sure the author will find it easier to accomplish this game on that calc model, especially with the increased memory of the 86.

When he's done with the 82 version, I'll have to try it out with YAS, then drool until the 86 version comes out. Ahh...thank you very much for this impressive project Adamman, and the best of luck to you! (can you tell I'm excited about this game? :-)

     23 January 2000, 21:19 GMT

Re: Adamman Releases Defiance v0.1 Beta
Alapanamo  Account Info

Oh, yeah, one more thing: I'm sure ticalc.org is working on this, but just in case: the file information link (the purple icon ) next to Defiance under "Recent Additions to Our Archives" is currently broken. Uh...thank you for your time (or something)...

     23 January 2000, 22:10 GMT


Re: Re: Adamman Releases Defiance v0.1 Beta
Rackford Smith  Account Info
(Web Page)

yeah, i noticed that too, but what do ya expect, it's ticalc.org

--Racko
banned from #ti for no reason

     24 January 2000, 04:23 GMT

Re: Adamman Releases Defiance v0.1 Beta
Philip Ringsmuth  Account Info
(Web Page)

Now I wish I had an 82!! I'm not asking anyone to port this, but would it be too terribly difficult to port it to the 83? I know the 82/83 are very similar, and BASIC programs are compatible (82 -> 83), but is it the same (or at least similar) with ASM programs?

-Fil

     23 January 2000, 23:26 GMT

Re: Re: Adamman Releases Defiance v0.1 Beta
Adamman  Account Info
(Web Page)

Well here's the deal with porting...The program has very little 82-specific code, so porting really shouldn't be a big problem. This is why I said I would try it myself.

~Adamman

     24 January 2000, 00:15 GMT


Re: Re: Adamman Releases Defiance v0.1 Beta
Will Dempster  Account Info
(Web Page)

If you want a Defiance type game, wait for Tuake! You can check out the project at http://z80.us.fornax.com/upcomming.php3 -- it is a very similar game that will probably use greyscale.

-Will Dempster
Z80 Assembly Coders
http://z80.us.fornax.com
Soon to return to zed80asm.org

     26 January 2000, 15:23 GMT


Re: Re: Re: Adamman Releases Defiance v0.1 Beta
Alapanamo  Account Info

Based on the animated screenshot, "Tuake" appears to have "block" movement. The directional indicator at the top of the screen (displays "N" for north, "W" for west, and so on) would seem to support this. Block movement for a first-person game can't really compare to the truer 3-D feeling found in games such as Defiance and Maze 3-D. Granted, grayscale and 2 player mode is nice, but for the time being I'll be watching Defiance more closely.

     27 January 2000, 01:51 GMT

Re: Adamman Releases Defiance v0.1 Beta
DWedit  Account Info
(Web Page)

So, what's the deal with the "Unable to find segment" problem? I tested this demo on CalcEm and got that error 3 times.

Great Program for 12063 bytes! Makes you wonder if the gameboy is better.

Will there ever be switches to make certin walls disappear? Keys?

Until monsters are added, a nice "Race against the clock collecting coins" 3d game would be nice.

     24 January 2000, 19:13 GMT


Re: Re: Adamman Releases Defiance v0.1 Beta
Adamman  Account Info
(Web Page)

There's just some problems with moving between sectors. Some of it is inaccuracy in the program, too.
Yeah, someday I'll make doors that open, but I would like to put in a few extra features (walls that are only partially drawn and you can see through them, an index for where in the texture to start drawing, etc)

~Adamman

     25 January 2000, 00:08 GMT

Re: Adamman Releases Defiance v0.1 Beta
KnightRT  Account Info

Adam, is this a raycasting engine, similar to Andrea Ess's TI-85 game, or is it true 3D? It feels much more 3D than any other game I've tried, including Maze3D (Which uses the same raycasting approach as AE's game).

KnightRT

     25 January 2000, 03:02 GMT


Re: Re: Adamman Releases Defiance v0.1 Beta
Adamman  Account Info
(Web Page)

It's far from true 3d, but it's closer than true raycasting. Think Doom without variable height sectors.

~Adamman

     25 January 2000, 03:34 GMT

Re: Adamman Releases Defiance v0.1 Beta
mike marantis  Account Info
(Web Page)

how come you didnt send me an email telling me you realeased it? i have been waiting a year for this :( oh well :)

     25 January 2000, 21:50 GMT

Re: Adamman Releases Defiance v0.1 Beta
DavidH

This looks pretty damn sweet. Too bad I don't have a link cable.

     25 January 2000, 22:51 GMT

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