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Mario 86 Released
Posted by Phil on 17 July 1999, 01:03 GMT

Ben Mickle has released Super Mario 86 v0.65 Beta for the TI-86. The game is based on the ever-popular Super Mario for NES. Even though this is only a beta version, one of the most important features about this game is that it is the first released greyscale scroller for a Z80 calculator. However, it still does not allow Mario to go past the left edge of the screen. But being only a beta, this game shows quite a bit of promise!

 


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Re: Mario 86 Released
Stuart Bergstrom

Wouldn't it make sense that you can't move past the left side of the screen, seeing as how you couldn't in the NES version? Just a thought.

     17 July 1999, 01:35 GMT

Re: Re: Mario 86 Released
Jean Canazzi
(Web Page)

Yes, I think it's very normal, on TI89/92 Super Mario Quest doesn't allow that neither.

     17 July 1999, 12:55 GMT

Re: Re: Mario 86 Released
SiberP
(Web Page)

Although you couldn't move past the left side in the original, you could in Super Mario 3 for the NES. I'm not sure about 2, though.

     17 July 1999, 23:39 GMT


Re: Re: Re: Mario 86 Released
meingts

For SMB2, you could. Thing is, 2 is so unlike 1 and 3...when was the last time you pulled vegetables out of the ground and chucked them at snifits and shyguys?

     18 July 1999, 23:28 GMT


Re: Re: Re: Re: Mario 86 Released
Justin Surratt

SMB2 was a ripoff of a Japanese game called Doky Doky Panic. Nintendo bought the rights to the game, changed the sprites, and marketed it. It was a quickie release, but the effect was a psychedelic party of tripped-out eye-candy. My favorite part was throwing the test tube (I wonder what was in it) to open up the "door" to the alternate reality where you got coins and mushrooms.

     20 July 1999, 03:20 GMT


Memories
Kirk Lane

Yeah, SMB2 was definitely as trippy as it got back then :) In Japan, SMB2 looked a lot like the original SMB tho. (Remembering info from the players guide to Super Mario World, SNES, great game :) I wonder if that GameBoy Color version of SMB is really the SMB2 Japan levels...and if it could be ported to a Ti :)

     20 July 1999, 21:34 GMT


Re: Memories
Sparky009

Point in fact: The GBC version of SMB (alright acronyms) has both the SMB1 and SMB2 Jap levels in it. The Lost Levels are accessed in the game by getting 300,000+ points as a high score. Not like it really matters, because this is a TI site. Oh, and BTW, the game looks awesome.

     21 July 1999, 19:49 GMT


Re: Re: Mario 86 Released
Dan

I was just thinking that, so I decided to post a comment. Guess I'm just a bit too late.

     19 July 1999, 00:25 GMT

Re: Mario 86 Released
Cavan

The first ever public release is what it should say.
Looks a lot like the engine for JnR.

     17 July 1999, 02:05 GMT

Re: Re: Mario 86 Released
Kirk Meyer
(Web Page)

Those two things are the same... beta programs are not considered released. And it's not really that similar to the JnR engine, because there's no parallax and it doesn't let you go off the left edge (whether that is intentional or not). And I *highly* doubt that they somehow got his source code.

     17 July 1999, 02:32 GMT

Re: Re: Mario 86 Released
Ben Mickle
(Web Page)

The grayscale smooth-scrolling engine has been completed for months. It was done well before I heard about JnR. And it was privately released to friends at school months ago. The primary reason that 2-way scrolling was not implemented has because it was not in the original for the NES.

     17 July 1999, 04:01 GMT


Re: Re: Mario 86 Released
Mikal

Well aren't you the world's biggest idiot, this is nothing like JnR. I have seen JnR, and I know what it is like........

     17 July 1999, 05:51 GMT

Re: Re: Re: Mario 86 Released
SMN
(Web Page)

I'll second that - It's odd that people who haven't played JnR accuse it of being similar. . .

     17 July 1999, 16:06 GMT


Re: Re: Re: Re: Mario 86 Released
}InFuZeD{
(Web Page)

I might sound stupid but what is JnR (I assume Jump and Run but is it for a calc or something?)?

     18 July 1999, 04:02 GMT


Re: Mario 86 Released
James Rubingh

it was a beta game by Clem, it was in grayscale, but it was different. it was like having a monochrome game, with a stationary light gray background. so the foreground moved, but the background didn't.

     23 July 1999, 00:57 GMT


Re: Re: Re: Mario 86 Released
SMN
(Web Page)

I'll second that - It's odd that people who haven't played JnR accuse it of being similar. . .

What about MCMik? Greyscale sidescroller LONG before Mario here. . .

     17 July 1999, 16:07 GMT


Re: Re: Re: Re: Mario 86 Released
Kirk Meyer
(Web Page)

No, M.C.Mik doesn't scroll. There's just separate screens. And it was really kind of slow, considering that it didn't scroll (no offense Andreas, after all, it was written a while back)

     17 July 1999, 17:24 GMT


Re: Mario 86 Released
James Rubingh

that's a little different though, i'll agree it was slow. but that was SO SO old. He made that thing when other people were making nibbles and other simple games like that.

     31 July 1999, 20:16 GMT

Re: Mario 86 Released
SPUI

pretty good game - if it becomes better than bill nagels a level converter would be cool
it wont run from rascall tho but it doesnt crash - just remove a battery and put it back in and its all good (and its all in fun so get in the pit and try to love someone) sorry kidrock is speaking to my inner spirit or some crap like that
id better stop b4 i make a big fool of myself
oops too late :P

     17 July 1999, 04:36 GMT

Re: Re: Mario 86 Released
Jeffrey Malone
(Web Page)

He probably wrote a dos utility to edit levels, seems to be the way to go these days...

     22 July 1999, 02:47 GMT


Re: Re: Mario 86 Released
Ike

It worked on Rascall for me.

     3 August 1999, 21:05 GMT

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