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Little Dude 2 ported to the TI-85
Posted on 28 September 1998, 02:08 GMT

Chris Edwards has posted Little Dude 2 to the TI-85. Chris may port Little Dude 1 also if there is demand for it. However, there won't be TI-86 versions of either one because of the program size limit.

Chris is planning to make Little Dude 3 for all four Z80 TI-8x calculators and it will feature an on-calc level editor. More information on this game will be released later.

 


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Re: Little Dude 2 ported to the TI-85
Milkchop

Cool, hope it comes to the 89 soon

     28 September 1998, 03:08 GMT


Re: Re: Little Dude 2 ported to the TI-85
David Phillips

I doubt that will happen. The 89 uses a 68k processor, whereas the 82-86 use a Z80. These processors are completely different, therefore the game would have to be rewritten from scratch.

     28 September 1998, 07:00 GMT

Re: Little Dude 2 ported to the TI-85
dave!
(Web Page)

you can link programs together on the 86... half in prog1 while the second half is in prog2...

-dave

     28 September 1998, 03:21 GMT

Re: Little Dude 2 ported to the TI-85
Mike

Hm.. why can't it be ported to the 86? It has more mem than the 85 or 83.. I donut understand!

     28 September 1998, 03:31 GMT

Re: Re: Little Dude 2 ported to the TI-85
Andrew Kaplan

The reason that a game like little dude can not be ported to the 86 is becuase TI built the asm into their computer. TI designed the calculator so it could not use programs over 10k. Becuase games like little dude are larger than 10k the TI-86 would not run them if ported. Of course the game could be split into 2 smaller files, ti does allow a program to call another program.

Andrew Kaplan
nofx_3@hotmail.com

     28 September 1998, 04:53 GMT

Re: Re: Little Dude 2 ported to the TI-85
Nathan Ernst

Although the 86 does have more RAM, the OS has to impose a limit of about 10k (I think) on an ASM program. If the program is larger than this, it has to be broken up into modules so that it can be executed. It would take just a bit more effort.

     28 September 1998, 05:27 GMT


Re: Re: Little Dude 2 ported to the TI-85
Peter

I think that some games just need to be on the 85. Everything is for the 86 and just once, i'm glad to see another 85 game.

     28 September 1998, 21:12 GMT

Re: Re: Re: Little Dude 2 ported to the TI-85
MERCK Geoffrey

So am i!... hey coders, keep on coding for thus calcs they are still the best for gamers!...

     28 September 1998, 21:26 GMT


Re: Re: Re: Re: Little Dude 2 ported to the TI-85
Matt Killmon
(Web Page)

Okay, there is no point in continuing to code for the 85! Calcs like the 86 and 89 have far superior capabilities and coding for them only requires a little more effort on the part of the programmer. I see no logical reason to continue developing for this outdated platform!

Just my 2 cents, so don't flame me! ^_^

     3 October 1998, 12:21 GMT

Re: Re: Re: Little Dude 2 ported to the TI-85
Josh Hansen
(Web Page)

I absolutely agree! There was once a time when practically everything was for the 85, but things have [sadly] changed. 86, 89, 92+, and 73 are all the big words in calcs. Well, keep the 85 progs rolling guys!

     28 September 1998, 23:49 GMT


Re: Re: Re: Little Dude 2 ported to the TI-85
Piloter

I got an 85 and a -92. The 92 does all the math schtuff (calc, etc) and the 85 is for unit conversions and other....stuff. And stuff. Anyway, it's my firm belief that as far as gaming goes, the 85 and 92 are the two best platforms. The 85's small and versatile, with no program size limit, and the '92 just rocks.
((Why did they design the 83 and 86 to be aerodynamic, anyway? I mean, are they /expecting/ peeps to toss them from high places? *smirk*))

     2 October 1998, 17:07 GMT

Re: Little Dude 2 ported to the TI-85
Cody Clark
(Web Page)

I am happy about this. I have been waited for Chris to finish this project since I heard about it. Hope Chris is finish with Little Dude 3 soon because I CAN'T WAIT!

     28 September 1998, 03:38 GMT

Re: Little Dude 2 ported to the TI-85
Chris

although I've never played "little dude", (i know that i sound stupid, stfu) aren't there shells i.e rascall that tell the limit to f off?

     28 September 1998, 04:26 GMT


Re: Re: Little Dude 2 ported to the TI-85
David Phillips

Both the emulator shells (ASE, Rascall) for the 86 have a program limit of about 12k. This is because of the way the 85 and 86's memory is structured. It isn't possible to simulate the 85 with 100% accuracy.

     28 September 1998, 06:58 GMT


Re: Re: Re: Little Dude 2 ported to the TI-85
MERCK Geoffrey

Tell me if i'l wrong but i think the first versions of ASE didn't have programm size limit...

     28 September 1998, 21:27 GMT


Re: Re: Re: Re: Little Dude 2 ported to the TI-85
Leon Pierre
(Web Page)

It sure didn't. ASE just tries to run anything no matter what. If a program is too big, say bye-bye to all your data in your calc, because it will lock up. Believe me, it will.

     28 September 1998, 23:24 GMT


Re: Re: Re: Re: Re: Little Dude 2 ported to the TI-85
Nicholas

I believe that Rascall 1.0 (or mabye it was 1.1) will be able to overcome the 10K limit for 85 games.

     29 September 1998, 12:38 GMT

Re: Little Dude 2 ported to the TI-85
joe

Why can't LD2 be ported onto the 86.
Correct me if I'm wrong but wasn't Joltima ported (this game took most of the 82 and 83's memory) to the 86. I've played it on the 86 and never ran into any problems. Now tell me why LD2 can't be ported.

     29 September 1998, 02:24 GMT


Re: Re: Little Dude 2 ported to the TI-85
David Phillips

It can be ported. Saying that it could not simply meant that the author probably didn't have an 86 and didn't want to learn how to split it up (something hard if you don't have an 86 to test it on...). If someone wants to port it, I'll bet the author will let them.

BTW, Bill Nagel is the one who ported Jolitma to the 86, not the original author.

     29 September 1998, 05:08 GMT


Re: Re: Re: Little Dude 2 ported to the TI-85
Chris Weasel Edwards

(I'm the author of the LD games.) Actually, I got a TI-86 just a few months ago. I had to borrow the 83 and 85 to make those versions. If anyone can help me by explaining how to split up the program, I'll be glad to convert LD2 (and 1) to the TI-86 myself. Just don't expect versions for the 89 or 92 anytime soon.

     29 September 1998, 07:25 GMT


Re: Re: Re: Re: Little Dude 2 ported to the TI-85
Mike

I myself am glad that you decided to port LD2 to the 85, and I hope you prt LD1 also, but first let me say this. LD1 will be easier to port to the 86 than LD2, and as a matter of fact, I've played LD1 on my 86. I just converted your 82 version of the game and ran it under ASE 1.3. Just goes to show that the memory limit is about 12k and that most games at that size limit will run. Now one thing that you might want to do in order to port LD2 to the 86 is create one prog with the game engine, and one prog with the grpahics. That should work. however I can't tell you how to call the graphics prog from the engine prog, so you'll need to talk to someone like Bill Nagel about that. Anyway, hope you keep up the good work!!!

mike

     29 September 1998, 18:56 GMT

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