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Super Mario 86 v0.91 Released
Posted on 4 August 1998, 05:37 GMT

[Super Mario 86 Screenshot]
After months of development, Bill Nagel has finally released Super Mario 86 v0.91. Features include powerups, breakable blocks, moving platforms, bouncy blocks, coins, hills, waterworlds, extra lives, falling donuts, animated blocks, over ten different enemies, and sound. New in version 0.91 are custom ending messages, power jumps, and a few minor bug fixes. Plans for future versions include custom graphics for your levels, ability to go down pipes, and more enemies.

 


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Grayscale issues
rich b

Oancement that I am sure we would all like to see is the addition of grayscale. I think Bill made the comment that grayscale isn't possible with scrolling, but I think I know how it could be done. Instead of drawing everything into one offscreen block, make two seperate ones, and then draw one after the other. This would double the amount of graphics processing that needs to occur so it may slow the game down too much. Perhaps a version of the game that is only for turboed calcs?
Also, I have noticed that the fireballls in the dungeon do not kill you.
My two cents.
Rich

     10 August 1998, 00:35 GMT


Re: Grayscale issues
ramza_boulve

I do think grayscale is a possibillity also. Just take a look at a few andrea ess games. xc1701 has grayscale ships and scrolls vertically. :) my $0.02

     11 September 1998, 04:40 GMT

how to copy from computer to calculator
fred

how do i copy the program from computer to calculator

     10 March 1999, 18:08 GMT


Re: how to copy from computer to calculator
Barcode
(Web Page)

You need to buy the graphlink from TI. Go to
http://www. ti.com/calc/docs/link.htm
for more information.

     15 May 1999, 21:07 GMT

Re: Super Mario 86 v0.91 Help!
Kevin Strout

Can someone E-Mail Me and tell me how to end your own levers when you make your own level? Like when you get to the poles with tape, how do you do that? Please e-mail me.

     19 March 1999, 04:47 GMT
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