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Spaze Invaders v1.5

FILE INFORMATION

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spaze.zip
Filename spaze.zip
Title Spaze Invaders v1.5
Authors Hannes Edfeldt (movax@algonet.se)
Sam Heald (porter) (samuel.heald@duke.edu)
Category TI-82 Assembly Games (Ash)
File Size 5,571 bytes
File Date and Time Wed Dec 2 06:34:38 1998
Documentation Included? No
Source Code Included? No

SCREEN SHOTS

RATING

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REVIEWS

Review
Review by  Sam Heald
Reviewed on 2004-10-29
Attention span: 7/10 A little slow, only 9 levels, but 3 difficulties
Controls: 8/10 A little slow
Implementation: 9/10 Superb graphics, decent extras
Overall: 8/10 Good shooter

Yet another classic arcade game has made it's way to the TI-82. What can I say, it's very arcade-like. It opens with a cool intro of a title picture that scrolls up the screen, one line at a time.

The gameplay is classic Space Invaders. You move your ship ducking in and out of the barriers and blasting the aliens. The barriers protect you from enemy fire, but they can also be shot through if shot at enough. The shooting seems a little slow because only one bullet may be on the screen at a time, but that was the way it was in the original. There are 4 different enemies to shoot at, but every 3 levels you get to fight a boss, a huge graphical alien.

Highscore and initials are kept. There are 3 levels of difficulty. And in the event of a teacher, a rapid shutdown key.

This game is not without it's faults, though. As I stated earlier, the gameplay is a little slow. Fighting bosses is extremely tedious on higher difficulty settings requiring 50+ hits to kill the last boss. Another complaint is that even on the hardest setting, the game wasn't that hard. Enemies simply fired quicker, and bosses took more damage.

All in all, a classic arcade shooter has been well-adapted to the 82. The graphics are superb. The gameplay is slightly strategic. The size is a little big (over 5K). I prefer one of the other games of this genre over this one.

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ARCHIVE CONTENTS

Archive Contents
Name Size
SPAZE.82P    5738
spaze.txt    4645

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