ticalc.org
Basics Archives Community Services Programming
Hardware Help About Search Your Account
   Home :: Archives :: File Archives :: Jet Blaster Mach II
Jet Blaster Mach II

FILE INFORMATION

Ranked as 5619 on our all-time top downloads list with 4343 downloads.
Ranked as 1040 on our top downloads list for the past seven days with 10 downloads.
Ranked as 48 on our top rated list with a weighted average of 8.68.

jetblaster2.zip
Filename jetblaster2.zip
Title Jet Blaster Mach II
Description A smooth side-scrolling game in which you navigate space and blast your way through debris fields. Earn money to upgrade your ship in a multitude of ways at the Jet Shop and buy shields or even the coveted booster. Perhaps even some missiles to help you in your mission. A few bugs fixed.
Author Ben Cherry (bcherry@gmail.com)
Category TI-89 Assembly Games
File Size 46,299 bytes
File Date and Time Sun Apr 11 06:13:28 2004
Documentation Included? No
Source Code Included? No

SCREEN SHOTS

RATING

If you have downloaded and tried this program, please rate it on the scale below
BadGood
1  2  3  4  5  6  7  8  9  10  

REVIEWS

Review
Review by  Sean Muron
Reviewed on 2004-03-28
Note! This review was written for a previous version of this file!

"Jet Blaster Mach II," or just Jet Blaster 2 if you prefer, sounds exactly like every "Cave Blaster" clone in the world. This stereotype absolutely fails for Jet Blaster 2. It takes the age-old formula of having the player blast their way through obstacles to safety, and adds a spin with the addition of the shop. The player receives unlimited lives, so eventually you can buy stuff in the shop with the money you pick up. The things you can buy are also well thought out. Besides the standard shield and cannon upgrades that have been commonplace, you can make your ship move quicker, or buy missiles or boosters to destroy those pesky metal blocks.

This is the sequel to the original, and many changes for the better have been made, such as the addition of mines, which adds a whole new level of technique to the game. It might be a tad frustrating for an average gamer, but almost anyone can enjoy this jewel in the dust. The game is well programmed; Mr. Cherry uses the “extgraph” library in addition to some customized sprite functions, and organizes his code very well. Now, I can tell you that when I come back from spring break, I'm going to walk into class and practice my jet blasting skills instead of learning covalent bonding for the nth time!


Do you want to write another review for this file?

ARCHIVE CONTENTS

Archive Contents
Name Size
blaster2.89z    1793
blaster2.89y    23818
blaster2.c    62112
blaster2.h    14710
blaster2.tpr    478
c_sprites.h    7955
readme.txt    6241

REPORT INAPPROPRIATE FILES

We at ticalc.org try to keep our archives free of inappropriate material, but we're not perfect. We rely on our community of users to help catch inappropriate material that may occasionally slip through our screening.

Please see our Site Policies for a description of what is not allowed in our archives.

To report that you believe the file above contains inappropriate content, please use the form below. We will let you know what action we are taking, if any is necessary. In order to use this form, you must have a (free) ticalc.org account - this is required in order to limit the misuse of this feature. You can also email webmaster@ticalc.org - be sure to include all details about the file.

Please describe the content you feel is inappropriate:

  Copyright © 1996-2009, the ticalc.org project. All rights reserved. | Contact Us | Disclaimer