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Jet Blaster Mach II

FILE INFORMATION

Ranked as 4432 on our all-time top downloads list with 7228 downloads.
Ranked as 245 on our top rated list with a weighted average of 8.28.

jetblaster2.zip
Filename jetblaster2.zip (Download)
Title Jet Blaster Mach II
Description A smooth side-scrolling game in which you navigate space and blast your way through debris fields. Earn money to upgrade your ship in a multitude of ways at the Jet Shop and buy shields or even the coveted booster. Perhaps even some missiles to help you in your mission. [This is an updated (with Ben's permission) version that fixes a couple of important issues in the original version--see 'readme_first.txt' for details.]
Authors Ben Cherry (bcherry@gmail.com)
Travis Evans (travise@ticalc.org)
Category TI-89 Assembly Games (Arcade/Shooters)
File Size 49,831 bytes
File Date and Time Fri Oct 30 05:28:02 2009
Documentation Included? Yes
Source Code Included? Yes

SCREEN SHOTS

REVIEWS

Review
Review by  Sean Muron
Reviewed on 2004-03-28
Note! This review was written for a previous version of this file!

"Jet Blaster Mach II," or just Jet Blaster 2 if you prefer, sounds exactly like every "Cave Blaster" clone in the world. This stereotype absolutely fails for Jet Blaster 2. It takes the age-old formula of having the player blast their way through obstacles to safety, and adds a spin with the addition of the shop. The player receives unlimited lives, so eventually you can buy stuff in the shop with the money you pick up. The things you can buy are also well thought out. Besides the standard shield and cannon upgrades that have been commonplace, you can make your ship move quicker, or buy missiles or boosters to destroy those pesky metal blocks.

This is the sequel to the original, and many changes for the better have been made, such as the addition of mines, which adds a whole new level of technique to the game. It might be a tad frustrating for an average gamer, but almost anyone can enjoy this jewel in the dust. The game is well programmed; Mr. Cherry uses the “extgraph” library in addition to some customized sprite functions, and organizes his code very well. Now, I can tell you that when I come back from spring break, I'm going to walk into class and practice my jet blasting skills instead of learning covalent bonding for the nth time!


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ARCHIVE CONTENTS

Archive Contents
Name Size
blaster2.89y   19698
blaster2.89z   1095
blaster2.c   63079
blaster2.c.diff   30485
blaster2.h   14710
blaster2.tpr   1275
blaster2.txt   6241
c_sprites.h   7955
readme_first.txt   1131

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