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Insane Game v2.71 Beta 2


Ranked as 1112 on our all-time top downloads list with 14270 downloads.
Ranked as 4707 on our top downloads list for the past seven days with 2 downloads.
Ranked as 503 on our top rated list with a weighted average of 7.39.

Filename insane86.zip (Download)
Title Insane Game v2.71 Beta 2
Description An addictive puzzle game where the object is to get rid of all the tiles. Three different mods: puzzle, action, and versus (link play).
Author Martin Hock (oxymoron@aimnet.com)
Category TI-86 Assembly Games
File Size 8,490 bytes
File Date and Time Sat Jan 31 03:02:59 1998
Documentation Included? Yes
Source Code Included? No



Review by  Sean Hilty
Reviewed on 2004-11-22
Attention span: 8/10 Insane Game is great for link play, although it gets a little boring after playing it a while in the other modes.
Controls: 10/10 The controls are responsive, and the configurtion makes sense.
Implementation: 9/10 The game is well done and in essence three games in one.
Overall: 9/10 Insane Game is well done, and fun to play.

Insane Game is a puzzle game in which the object is to remove groups of similar blocks. There are several different patterns, and if two or more blocks of the same pattern are touching, then the can be "clicked" on and removed. If a row or column completely disappears, then the one to the right or above moves in to take the spot. A very good aspect of this game is the fact that there are three different play modes. In action mode the screen gradually fills up with blocks, and the object is to keep removing groups of blocks before the screen is completely filled up. In Puzzle mode, the screen begins filled up with blocks, and the object is to try and remove as many blocks as possible and achive the highest score. Which groups are removed and when they are removed play a big part in how the blocks line up toward the end. The third mode is versus mode. It is similar to action mode, but it is played over the link cable with another calculator. When one player gets a large group removed, more blocks get placed on the opponent's screen. The player whose screen fills up completely first is the loser.

The game has quite a bit of replay value, but in the action mode and versus mode make it sometimes feels like the only way to do good is to move randomly while constantly tapping the 2nd button. The versus mode is still fun. One high score is kept for each mode, and although there is only room on the main screen to show one high score, a high score table for each would be better (In my opinion). One more thing that could be added is different speeds for the action mode, so that on faster speeds the new blocks would appear much quicker than on lower speeds. Insane Game 2.71 is well done, and it has little that can be improved on.

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Archive Contents
Name Size
Insane.86p   2758
insane.txt   14179

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